Title 14: Roleplay Conduct and Guidelines
ARP R&R Title 14
Section 14.1 Metagaming
Definition: Metagaming occurs when a player uses information that their in-character persona (IC) would have no legitimate way of knowing, often gained from out-of-character (OOC) communication or third-party sources, to influence in-game decisions or interactions.
Examples:
Using knowledge from Discord, streams, or OOC chat to track another character's location, actions, or intentions.
Recognizing a player by their gamertag or voice and addressing them IC without prior in-game interaction.
Planning actions based on private discussions (e.g., coordinating robberies or ambushes) without the characters meeting or gaining this knowledge in roleplay.
Players are expected to strictly separate OOC knowledge from IC actions. Abusing OOC information to gain an unfair advantage disrupts the immersion and fairness of roleplay and will result in disciplinary action.
Section 14.2 Forced Roleplay
Definition: Forced roleplay involves making decisions or actions that unfairly limit another player’s ability to respond or act, effectively taking away their free will in a roleplay scenario. This often happens without giving the other player a reasonable chance to react or consent.
Examples:
Claiming someone is injured or dead without letting them roleplay their reaction (e.g., "I shoot you in the head; you're dead now").
Forcing another player into situations that are overly graphic, inappropriate, or against server rules without their consent.
Using emotes or mechanics to trap players in a scenario they cannot logically escape from.
All roleplay interactions should be collaborative, allowing every participant a fair opportunity to react or contribute to the scene. Forced roleplay undermines the principles of mutual creativity and will not be tolerated. Consent is crucial in sensitive scenarios.
Section 14.3 Power Gaming
Definition: Power gaming occurs when a player manipulates game mechanics, scripts, or scenarios to achieve unrealistic or unfair outcomes, often at the expense of others' immersion or enjoyment. It typically involves playing in a way that prioritizes "winning" over storytelling.
Examples:
Ignoring realistic physical or situational limitations, such as being shot and immediately running or fighting without consequences.
Roleplaying superhuman abilities or knowledge, like knowing the exact location of hidden evidence without any in-character investigation.
Exploiting server mechanics to gain unfair advantages, such as storing loot mid-chase or abusing animations to escape danger.
All actions should remain plausible and realistic within the boundaries of roleplay. Unrealistic behaviors or exploiting mechanics to overpower others will be met with corrective measures to ensure fairness and immersion in Auspire Roleplay.
Section 14.4 Fail Roleplay
Definition: FailRP occurs when a player behaves in a way that breaks the immersion of the roleplay scenario, disregards realistic expectations, or acts in a manner inconsistent with their character’s role, abilities, or environment. It undermines the authenticity of the roleplay and disrupts the shared experience of the server.
Examples:
Unrealistic Actions meaning jumping off a high building or cliff without sustaining injuries or consequences.
Ignoring FearRP meaning failing to act appropriately in life-threatening situations, such as trying to fight back while outnumbered or surrounded by armed characters.
Abusing Mechanics meaning using game glitches or mechanics in unrealistic ways, such as pulling out weapons from nowhere or accessing a vehicle trunk while handcuffed.
Breaking Character meaning discussing OOC topics in IC chats, such as server rules or real-world concepts, without using designated OOC channels.
Disregarding Roleplay Standards meaning refusing to roleplay injuries after a car crash, gunfight, or other major events that logically result in physical harm.
All actions should remain plausible and realistic within the boundaries of roleplay. Unrealistic behaviors or exploiting mechanics to overpower others will be met with corrective measures to ensure fairness and immersion in Auspire Roleplay.
Section 14.5 Fear Roleplay
Definition: FearRP is the principle that characters should exhibit a realistic fear of life-threatening situations or circumstances that would logically elicit fear. It requires players to prioritize their character's survival instinct and act accordingly when confronted with danger or overwhelming odds.
Examples:
Failing to Show Fear:
Attempting to fight or run when surrounded by multiple armed individuals.
Talking back or acting overly confident when a weapon is pointed at your character.
Unrealistic Actions:
Rushing into danger without considering the consequences, such as charging at a gunman unarmed.
Refusing to comply with demands during a robbery when your character has no way to escape safely.
Disregarding Risk:
Ignoring threats of serious harm or death.
Making sarcastic or inappropriate comments in situations where fear would realistically override other emotions.
All actions should remain plausible and realistic within the boundaries of roleplay. Unrealistic behaviors or exploiting mechanics to overpower others will be met with corrective measures to ensure fairness and immersion in Auspire Roleplay.
Section 14.6 Law Enforcement Baiting
Definition: Cop baiting refers to intentionally acting in ways designed to provoke or attract the attention of law enforcement for no valid in-character reason. This behavior disrupts realistic roleplay, as it prioritizes creating unnecessary conflict or chaos over meaningful storytelling.
Examples:
Unrealistic Provocation:
Driving recklessly in front of police officers repeatedly to provoke a pursuit.
Deliberately breaking traffic laws, such as running red lights or speeding, solely to draw police attention.
Abuse of Mechanics:
Intentionally committing crimes in front of police without a realistic escape plan, just to "get chased."
Using unrealistic stunts or exploits to draw officers into unnecessary pursuits or confrontations.
Law enforcement interactions are a critical part of the Auspire Roleplay experience, and cop baiting detracts from the quality and immersion of their roleplay. Players are expected to respect the time and effort of officers and contribute to meaningful, story-driven scenarios. Violations will be taken seriously, with consequences ranging from warnings to bans for repeated offenses.
Section 14.7 Civilian Operations Baiting
Definition: Civilian baiting occurs when a player acting in a law enforcement, military, or security role intentionally provokes civilians into reacting in unrealistic or unnecessary ways. This behavior disrupts the balance of roleplay by forcing confrontations that lack logical or story-driven justification.
Examples:
Unrealistic Provocation:
Initiating unwarranted vehicle or pedestrian stops without probable cause, such as pulling someone over just to annoy them.
Harassing or excessively questioning civilians without IC justification.
Excessive Use of Authority:
Abusing power to escalate situations unnecessarily, such as frisking, searching, or detaining civilians without IC reasoning.
Using police lights or sirens to intimidate civilians without valid cause.
Targeting Specific Players:
Singling out certain individuals repeatedly for stops or actions without any roleplay-driven reasoning.
All interactions between law enforcement and civilians must have a valid in-character basis and contribute to meaningful roleplay. Civilian baiting disrupts immersion and creates frustration within the community. Officers and authority figures are expected to act within realistic and roleplay-driven boundaries.
Section 14.8 Usage of NoClip/F2
NoClip is certainly a privilege, not something to be taken lightly. Misusing this privilege is strictly prohibited. If you’re caught abusing NoClip, you’ll face a disciplinary action, which could range from a 10-90 with a warning to more serious actions depending on the kind of abuse.
What counts as abuse?
Abuse means utilizing NoClip for anything that gives you an unfair advantage or disrupts the experience for others. Examples include:
Using it to benefit yourself personally,
Using it to gain advantages you wouldn't physically be able to gain,
Using it to "metagame" or "powergame",
Exploiting it in ways that ruins roleplay for others,
Messing with the games environment or scenarios just because you can.
When can you use NoClip?
There are valid reasons to use NoClip, and it’s okay to do so in these cases:
Helping with law enforcements investigations,
Fixing any technical issues or glitches that might be occurring,
Travelling from Point A to Point B (in an out of character state, you must not be included in an active scene either).
If you ever use NoClip, make sure you have a valid reason and be ready to explain why in-case you receive a disciplinary for this. Transparency goes a long way in keeping things fair for everyone.
Section 14.9 Parked Vehicles (Script) Guideline
You can park your vehicle by:
Get into the position you want your vehicle parked in, then turn the engine off. (/eng)
Once your engine is turned off, you need to press 'L' on your keyboard to park it into place.
You can unpark/unlock your vehicle by going up to the drivers side door and pressing 'L' once again.
Your vehicles will be permanently stuck there (even when offline) until you unpark it.
Members of Auspire are prohibited from using the parking script to leave their vehicles in locations that obstruct, block, or cause inconvenience to other players. The following areas are explicitly designated as restricted for improper parking, whether intentionally or unintentionally:
Law Enforcement Stations: Blocking entrances or exits of station parking lots. Parking in spaces reserved for emergency vehicles or areas designated for official use.
Owned Businesses: Parking in a way that blocks doorways, driveways, or access points for employees or customers. Leaving vehicles in private lots without authorization.
High-Traffic Areas: Parking on roadsides or intersections, causing traffic congestion. Blocking key access points such as bridges, tunnels, or public landmarks.
Public and Residential Spaces: Using parking spots that clearly inconvenience others, such as driveways or garages in residential zones. Parking near hospitals, fire stations, or other essential services where access is critical.
Improper Offline Parking: Leaving vehicles in inappropriate or restricted areas while logged offline, where they may persist and disrupt gameplay for others.
General Parking Expectations
Members are expected to exercise common sense when parking their vehicles, ensuring they do not inconvenience or disrupt experience for others. Parking in prohibited areas to intentionally cause issues (e.g., blocking emergency services or entrances) will not be tolerated.
Disciplinary Action
If a member of the Auspire Chain of Command (SIT+ or higher) determines that a vehicle has been parked irresponsibly or with intent to cause inconvenience, disciplinary actions will be taken under this section.
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